总的来说,2024年至今,AI算力基建与HBM技术革命成为新引擎,直接改写了传统周期逻辑。
Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.,推荐阅读服务器推荐获取更多信息
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Source: Computational Materials Science, Volume 267
Article InformationAuthor, 謝全恩(Osmond Chia)